Experience and immersive technologies – from creative practice to educational theory

Who are we?

  • The Jagiellonian University, Institute of Culture, as project coordinator
  • Film School in Lodz with their center of excellence in the digital media, the Visual Narratives Laboratory,
  • University of Malta with their Department of Digital Arts as knowledge transfer partner for Learning Teaching Training and summer school organizer,
  • University of Athens with their Laboratory of new technologies in communication, education and mass media as knowledge transfer partner in VR design and evaluation, LTT, and Multiplier event organizer.

Why do we do this?

The COVID-19 epidemic, which limited our social activity by locking us in our homes, has led to unprecedented activity in the digital sphere, not only forcing entire areas of culture and education to embrace the virtual, but also to look for new ways to engage and strengthen participation in this realm. With the traditional channels of consumption and participation in events closed, education, tourism, the conference industry as well as artistic practice had to find new ways to reach their audiences. These actors focused not only on the flat screens of media consumption, but increasingly tried to build a new space for the audience to be immersed in and transported by. An alternative world, in which we can access cultural goods beyond the limits of social distancing, developed at a rapid pace by offering virtual cinemas, virtual museums, or film festivals.

The development of new technologies has accelerated to the extent that it is difficult to keep up not only with what is new, but above all with the possibilities of their use. There is a shortage of specialists who would help cultural institutions to operate, educate and meet the needs of their audiences in the new, virtual dimension, but, more importantly, there are no (human) resources for training staff.

What would we like to achieve?

This project responds to the need to enrich the existing educational programs for both cultural and media managers, but also for artists aspiring to connect with their audiences in the digital space. The project’s overall goal is to develop an educational offer for these groups in the field of immersive media (XR), and ways of using these media to engage audiences. More specifically, the project aims at increasing the skills and competences of the participants in designing and evaluating immersive experiences in order to effectively manage, disseminate, and produce culture in the digital sphere. Further, it is about increasing the knowledge and competences of the academic staff working with immersive technologies, in order to effectively manage, disseminate, and produce digital culture in a market environment.

How do we want to reach our goal?

Our goal will be scrutinized through specialized training courses. The project’s team will also elaborate open educational resources (OER) in the field of experience management and culture with the use of immersive technologies. We will help building an open attitude of students and academic staff towards the application of new technologies in the humanities.

The educational activities in the project are planned as follows:

  • a summer school in Malta, involving 5 students from each participating HEI to work in the University’s immersive lab with a VR cave that can hold 5 to 10 people,
  • a winter school in Kraków, involving again 5 students from each HEI,
  • 4 Learning Teaching Training sessions: two during the summer/winter schools, and another two separate 5-day events in Malta and Athens respectively. Each will include 5 academic teachers from the JU and Film School, MU and NKAU.

More information

Team

Jagiellonian University
Monika Hapek
Marta Materska-Samek

Film School in Lodz
Małgorzata Kotlińska
Wojciech Olchowski
Krzysztof Pijarski
Filip Gabriel Pudło
Magdalena Sobocińska

National and Kapodistrian University of Athens
George Anastassakis
Caterina Antonopoulou
Natalia Arsenopoulou
Dimitris Charitos
Demitri Delinikolas
Penny Papageorgopoulou
Charalampos Rizopoulos
Iouliani Theona

L-Università ta’ Malta
Fabrizio Calì
Adnan Hadzi

Project Coordinator

Organisation: Uniwersytet Jagielloński
Address: Ul. Golebia 24, 31-007 Kraków, Poland
Website:  http://www.uj.edu.pl

Project Information

Identifier: 2020-1-PL01-KA226-HE-095891
Start Date: May 1, 2021
End Date: Apr 30, 2023

EC Contribution: 212,187 EUR
Partners:  L-Università ta’ Malta, Film School in Lodz, National and Kapodistrian University of Athens

Topics: Creativity and culture ; ICT – new technologies – digital competences ; New innovative curricula/educational methods/development of training courses


Erasmus XR – Summer School in Malta in July 2022

As part of the “Experience and immersive technologies – from creative practice to educational theory” project, we announce a call for students to go to Malta.
The Summer School, scheduled from July 11 to 15, 2022, is open to 5 students from each participating university interested in immersive technologies XR (VR, AR, MR).

If you are interested in going, please answer the following questions in the form linked below:

1) What are your motivations for the Immersive Technologies Summer School?
2) Have you done any projects in the field of immersive technologies, multimedia, or new media arts?
3) Do you have future plans related to immersive technologies or related technologies?

We provide participants with contact with the latest technology, specialists and scientists working on immersive content, transportation, accommodation and meals. In return, we expect motivation and willingness to work and scientific development.

Form – Registration UJ – closes on 15.11.2021
Form – Registration PWSFTViT – closes on 25.10.2021

 


XR School in Malta

Scientists from four academic centers from Poland, Greece and Malta, implementing an international project under the Erasmus + program, led by a team from the Institute of Culture of the JU, have just returned from training on the use of new immersion technologies in culture and art.

After the success of the meeting inaugurating the international project, co-financed under action 2 “Strategic Partnerships for digital education in the higher education sector” in the Erasmus + program, entitled “Experience and immersive technologies – from creative practice to educational theory”, which took place on June 2, 2021 and brought together over 60 representatives from academia as well as business, it is time to implement further activities. Scientists from the Lodz Film School in Łódź, the National and Kapodistrian University of Athens, the University of Malta and the Jagiellonian University met in Malta to participate in a training course on the application of new immersion technologies in culture and art.

New immersion technologies training lasted from September 27 to October 1, 2021 and was the first meeting of the team outside the digital realm. Due to the current restrictions related to the SARS-COV2 pandemic, the group of representatives of each of the partner universities was limited. Dr. Adnan Hadzi [Hadziselimovic] and his team planned numerous workshops, during which he introduced the team to examples of projects implemented by researchers from the University of Malta, in which augmented reality (AR) and virtual reality (VR) were used. The hosts of the autumn XR school – partners from the University of Malta, invited 10 people from Poland and Greece. In addition, six working groups were launched in the development of syllabuses of courses on immersive technologies, which in the future will be included in open educational resources in the vein of open science commons approach, addressed to future artists and managers of culture and media. The training was the first from the cycle – further training is planned for July 2022 as part of the summer school, also organized in Malta. This time, it will be attended not only by researchers, but above all by students for whom workshops are planned, enabling them to gain experience in the use of new immersive technologies, such as augmented reality, virtual reality, mixed reality and how to use them to engage cultural audiences and art.


Summary on the kick-off meeting of the project “Experience and immersive technologies – from creative practice to educational theory”, implemented under the ERASMUS+ programme

The kick-off meeting for the international project “Experience and immersive technologies – from creative practice to educational theory”, which will run until April 2023, was held on 2 June 2021.
Due to the restrictions related to the SARS-CoV-2 pandemic, the event took place in virtual space. The project is implemented with funds received under Action 2 “Strategic Partnerships for Digital Education in the Higher Education Sector” of the Erasmus+ programme and has received a grant of €212,187. The consortium implementing the project consists of four academic centers from Poland, Greece and Malta, i.e. the Jagiellonian University, the Leon Schiller National Higher School of Film, Television and Theatre in Łódź, the Kapodistrias National University in Athens and the University of Malta. The project leader is the Institute of Culture of the Jagiellonian University. The international team is headed by Dr. Marta Materska-Samek, the project manager. The aim of the project is to develop scientific and didactic staff of the participating institutions, educational offer for artists and managers of culture and media in the field of new immersive technologies, i.e. augmented reality, virtual reality, mixed reality and ways to use them to engage audiences. The meeting was attended by staff, PhD students and undergraduates from the Jagiellonian University, the Leon Schiller National Higher School of Film, Television and Theatre in Łódź, the Kapodistrias National University in Athens, and the University of Malta.

Moreover, the project aroused interest of the representatives of such institutions as: CinematicVR, Alvernia Planet, Goyki 3 Art Incubator from Sopot, The National Chamber of Audiovisual Producers, XR Association, Entertain Pictures and other universities. In total, the meeting was attended by over 60 people. The inaugural meeting of the project was divided into two parts. The first part was official and took place on the MS Teams platform. The meeting was officially opened by the Deputy Dean of the Faculty of Management and Social Communication, Prof. Krzysztof Loska. Then, the Director of the Institute of Culture of Jagiellonian University, Cezary Woźniak, Ph. After welcoming the guests, the project manager, Dr. Marta Materska-Samek, spoke, introducing the idea of the project “Experience and immersive technologies – from creative practice to educational theory”. Dr. Materska-Samek also introduced the members of the team from the Institute of Culture and their role in the project. Apart from the staff members, students of the partner institutions were also invited to join the working groups and take part in the summer schools organized in Malta, Greece and Poland. After Dr Marta Materska-Samek’s speech, the floor was taken by the representatives of the partner institutions who presented their institutions. Dr Adnan Hadzi (Hadziselimovic) and Fabrizio Cali talked about the projects run by the University of Malta. In particular, they focused on the museum in La Valletta, where visitors can learn about the history of 16th century Malta using augmented reality. Dr. Dimitris Charitos spoke about the projects implemented by the team of the University of Athens, in which, among other things, virtual reality is used, such as the interactive art installations in the ATHsENSe project implemented since 2020. Dr. Krzysztof Pijarski together with Dr. Filip Gabriel Pudło briefly introduced the history of the Leon Schiller National Higher School of Film, Television and Theatre in Lodz. They also talked about the creation of the Visual Narration Laboratory (VNLab), which includes the following laboratories: VR/AR Studio, S3D Studio, Perception and Audience Research Studio, Live Experience Studio, Film Essay Studio, Interactive Narration, Digital Publishing and UX Studio. The official part ended with a presentation by Dr Katarzyna Kopeć from the Jagiellonian University’s Institute of Culture, during which she talked about the history of the Jagiellonian University, its potential, and in particular, she described the structure of the Faculty of Management and Social Communication and the Institute of Culture.

After the break, the participants again returned to the meeting on the MS Teams platform, from where those interested in the project could log on to the Gather platform. The Gather platform, like MS Teams, allows for real-time, webcam-based conversations, and there is also a chat facility. This part of the meeting was informal. The organizers of the meeting created a space imitating a coffee shop, which was divided into zones-tables, and their names corresponded to the names of the working groups to be created within the project:
– CinematicVR,
– Immersive experience – level 1,
– Immersive experience – level 2,
– Production management (workflow),
– Financing (green production, business models and European policies),
– Legal, social and political aspects of immersive media production.
Everyone logged in could move freely between the tables and take part in the discussion. Of particular interest were tables where the potential of production using augmented reality and virtual reality was discussed. The meeting inaugurating the project “Experience and immersive technologies – from creative practice to educational theory” was aimed at generating interest and an invitation to joint work on the implementation of tasks in separate working groups devoted to specific issues related to new immersive technologies.


ErasmusXR – kick-off meeting

We would like to invite you to a meeting being the official inauguration of the project implemented by a consortium of four academic centers from Poland, Greece and Malta, whose leader is a team from the Institute of Culture of the Jagiellonian University. The meeting will take place online on the 2nd of June 2021.

The project entitled. The project entitled “Experience and immersive technologies – from creative practice to educational theory” is carried out in cooperation with the Leon Schiller National Higher School of Film, Television and Theatre in Łódź, the University of Malta and the Kapodistrias National University in Athens.

The project aims to develop the research and teaching staff of the participating institutions, the educational offer for artists and cultural and media managers in the field of new immersive technologies such as augmented reality, virtual reality, mixed reality, and how to use them to engage audiences. Students from partner institutions will also be invited to collaborate on the project and take part in summer schools organized in Malta, Greece and Poland.

As part of the project, the team intends to develop new curricula, syllabuses for immersive technology courses, and a textbook on “Experience Management and Immersive Technologies”. The activities will also result in the development of innovative didactic methods in the field of education.  The results of the project can also be used by independent young artists who, having access to the developed syllabuses and Open Educational Resources, will be able to independently expand their passions and interests within the informal educational path.

Date: 02.06.2021
Start: 10AM
Platform: MS Teams
Registration: until 30.05.2021

KICK-OFF MEETING REGISTRATION