Module 1: the future of film?
We will begin with a reflection on the issues surrounding changes in the film and audiovisual language and the ways of constructing narratives in the context of the developing immersive media. We place special emphasis on cinematic VR and stereoscopy, but remain open to areas such as augmented reality (AR), artificial intelligence (AI) and video games. This part of the conference will be an attempt to examine the narrative, artistic and cognitive potential of immersive media, as well as address questions regarding technology, production and research. It will also be an opportunity to reflect on where cinema is going and how it is changing under the influence of the new technologies. In the context of spherical film, we will ask, among other things, how to give the viewer a sense of agency without giving up the artistic and narrative ambitions of the director, how to negotiate the relationship between immersion and interactivity without breaking the viewer’s sense of presence, how to direct the viewer’s attention while recognizing the deconstruction of the notion of frame in the experience of filmic virtual reality? In the context of stereoscopy, it is worth looking (again) at the possibility of stereoscopy growing beyond a post-production effect and towards artistically ambitious applications of real stereoscopy, and to consider whether and how the addition of the third dimension to the experience of film can be a carrier of emotional content, whether it can enrich the artistic message, etc.
One thing seems obvious: we face the need to redefine the means of film in terms of how we film and edit, how we direct the viewer’s attention and work with actors, how we narrate and build dramatic structure, and finally, how we produce.
Module 1 participants: